


Looking After Your Mental Health at Melbourne International Games Week 2019
Games week is an incredible time for the Australian and New Zealand video games communities. From consumers to developers, academics to journalists; we all come together and celebrate our
Finding Serenity in Chaos: Violence and Easy Mode
Author: Grace Hester Violence in video games has always been a contentious issue, especially lately. It’s created a sort of stigma that’s been very difficult, if not impossible, for games
What Remains of Edith Finch – How Family Can Build Us Up and Tear Us Down
Author: Caitlin Burns Throughout history, the concept of family has always been a central part of our lives. From autobiographies to Twitter threads, we like to share tales from our
Finding Serenity In Darkness: The Potential of Horror Video Games
Author: Michael Pementel *Author’s note: The experiences of this author do not represent every individual with depression, Obsessive-Compulsive-Disorder, or other mental illnesses. The following is based on the author’s observations
The Power of #SelfCare
#SelfCare by TRU LUV is a game that revels in taking the time to care for ourselves. It encourages us to slow down and go at our pace. We can
From the Depths to the Summit
Author: Belinda Quantock “Don’t ever stop. Always keep going, no matter what happens and is taken from you. Even when life is so unfair, don’t give up.” – Ezio, Assassin’s
The Importance of No Fail States
I recently had the pleasure of playing two micro games made by Moth Likely, a craft games studio that focuses on creating games sustainably. I played Constellarium and Nineve, which
GRIS: the Power of the Unsaid
Author: Viola Nicolucci – psychologist psychotherapist Gris is a platform game that includes puzzles. Designed by indie studio Nomada, based in Barcelona, Spain. Published by Devolver. The game was released