


How Xbox Live Helped Me Go Outside
Author: Alina Bradford Just a few years ago, I was pretty much a shut-in. The clinical term is agoraphobia, but for the people around me, it looked a lot like
Finding Serenity in Chaos: Violence and Easy Mode
Author: Grace Hester Violence in video games has always been a contentious issue, especially lately. It’s created a sort of stigma that’s been very difficult, if not impossible, for games
What Remains of Edith Finch – How Family Can Build Us Up and Tear Us Down
Author: Caitlin Burns Throughout history, the concept of family has always been a central part of our lives. From autobiographies to Twitter threads, we like to share tales from our
Finding Serenity In Darkness: The Potential of Horror Video Games
Author: Michael Pementel *Author’s note: The experiences of this author do not represent every individual with depression, Obsessive-Compulsive-Disorder, or other mental illnesses. The following is based on the author’s observations
From the Depths to the Summit
Author: Belinda Quantock “Don’t ever stop. Always keep going, no matter what happens and is taken from you. Even when life is so unfair, don’t give up.” – Ezio, Assassin’s
GRIS: the Power of the Unsaid
Author: Viola Nicolucci – psychologist psychotherapist Gris is a platform game that includes puzzles. Designed by indie studio Nomada, based in Barcelona, Spain. Published by Devolver. The game was released
Why We Need Both Silly and Serious Games
There are generally two different types of games: There’s the kind of game that changes our lives; the story and characters are so intense that we kinda feel that we
Deceiving oneself and others in “One Thousand Lies”
Author: Devonis This is a guest post and does not represent the views of CheckPoint. Over the last few days I played a Visual Novel named “One Thousand Lies”. Developed by