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A Guide to Coping Mechanisms as Described by Game Characters PART 3
Articles, Character Psychology, Resources July 28, 2017

A Guide to Coping Mechanisms as Described by Game Characters PART 3

This is Part 3 of 3. Part 1 | Part 2   If you struggle to cope, find yourself experiencing high levels of distress frequently, or compartmentalise emotions and actually
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A Guide to Coping Mechanisms as Described by Game Characters PART 2
Articles, Character Psychology, Resources July 26, 2017

A Guide to Coping Mechanisms as Described by Game Characters PART 2

This is Part 2 of 3. Part 1 | Part 3   If you struggle to cope, find yourself experiencing high levels of distress frequently, or compartmentalise emotions and actually
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A Guide to Coping Mechanisms as Described by Game Characters PART 1
Articles, Character Psychology, Resources July 24, 2017

A Guide to Coping Mechanisms as Described by Game Characters PART 1

This is Part 1 of 3. Part 2 | Part 3   What is a Defence Mechanism? Sometimes called “coping skills”, defence mechanisms are the psychological tactics we use to
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Character Psychology: Joel, The Last of Us (Part 2)
Articles, Character Psychology April 24, 2017

Character Psychology: Joel, The Last of Us (Part 2)

Hello again! This is part of a character profile series being written to break down stigma and help game fans reach out. Today, we’ll be looking at Joel from Naughty
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Character Psychology: Joel, The Last of Us (Part 1)
Articles, Character Psychology April 14, 2017

Character Psychology: Joel, The Last of Us (Part 1)

Hello all, to anyone unfamiliar with this site, I’m Dr Jennifer Hazel, a psychiatry physician and advocate for the use of technology in mental health care. I’m also a passionate
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5 Times Breath Of The Wild Did Great Things For Mental Health
Articles, Character Psychology, Games March 28, 2017

5 Times Breath Of The Wild Did Great Things For Mental Health

  The Legend of Zelda has always been an innovative, forward thinking series. Each game for me inspired a new sense of wonder, and productively built on its predecessor to
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Squall Leonhart – Final Fantasy VIII
Articles, Character Psychology January 30, 2017

Squall Leonhart – Final Fantasy VIII

Squaresoft   Psychology Discussed: Defence Mechanisms Social Anxiety and Generalised Anxiety Attachment Theory Overcoming Personal Obstacles; Growth   Pretty much every character in Final Fantasy VIII has an interesting experience
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Cloud Strife – Final Fantasy VII
Articles, Character Psychology January 30, 2017

Cloud Strife – Final Fantasy VII

Squaresoft Psychology Discussed: Social Purpose Defence Mechanisms Dissociative States Personal Growth   Cloud likely represented many people’s first encounter with a truly believable and fallible video game character. He begins
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PRY Is A Game About PTSD That Gets It Spot On
Articles, General January 4, 2017

PRY Is A Game About PTSD That Gets It Spot On

I’ve been meaning to talk about Pry for a while, because I was absolutely blown away by it. Thematically and mechanically I see this as the gold standard for representing
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